A flossing app with reminders, a two-minute timer, and streaks.
“Almost everyone I know has a hard time flossing, and I'm one of them. I keep floss on my desk because I forget at night.”
My friends and family say they skip it too. So I knew this was a real problem.
Numbers match the Sources page at the end.
Cite forgetfulness as the reason they skip flossing
Admit laziness gets in the way, even when they know better
Say they always floss, from the same survey
People who answered what gets in the way
It's built on the cue, routine, reward loop from The Power of Habit by Charles Duhigg.
I compared five apps using each app's own listing. Reminders and timers already exist. Rewards and friends only show up in a habit game or with a smart toothbrush. Flosser has both in a free, two-minute routine.
| Dental apps | Habit app | |||||
|---|---|---|---|---|---|---|
| Text2Floss | Toothy | Brush DJ | Oral-B | Habitica | FlosserMy app | |
| Flossing reminders | Text messages | Premium | Yes | Not listed | Any habit | One a day |
| Timer or how-to guide | Timer + videos | Voice-guided | Music timer + videos | Brushing coach | Not listed | 2-min timer + guide |
| Progress tracking | Flossing report | Statistics | Not listed | Weekly, monthly | Streaks | Streak + calendar |
| Rewards to come back for | Not listed | Not listed | Not listed | Medals | Gold, gear, pets | Chip + closet |
| Friends | Not listed | Not listed | Not listed | Not listed | Parties | Friends tab |
| Works without extra hardware | Yes | Yes | Yes | Needs a smart toothbrush | Yes | Yes |
Swipe the table to see Flosser →
"Not listed" means the feature isn't mentioned in the app's own store page or website.
Never or rarely floss. That's more than a third of the people I surveyed. For them, Flosser is a way to start.
About as many people never floss as floss every day. Flosser has to work for both.
A reminder can fix that, so the first thing Flosser does is remind you.
I wanted to know why people struggle to floss. Is it forgetting, low motivation, not knowing how, or not seeing the point?
A 2025 study of university students found the same pattern: limited knowledge, fatigue, busy schedules, and cost were the main reasons people struggled with good oral health habits.9
Azam et al., BMC Public Health, 2025
Three principles came out of it: remind, don't nag; reward consistency, not perfection; and make progress feel alive.
Emily is based on what people told me. They forget, and most reminder apps feel too strict.
"I feel better knowing I didn't skip tonight. My streak keeps me on track."
Long workday ends, and flossing is the easiest thing to skip.
She gets a reminder after work.
She opens Flosser.
A quick tutorial reminds her of proper technique.
The 2-minute timer keeps her from rushing.
Her streak goes up, and she feels good about it.
The first version was pastel lavender on white. It looked like every other wellness app. So I switched to the color of a floss spool, green, with coral for highlights.
I designed Flosser to make flossing feel easy and rewarding, so it turns into a habit.
It's built on the cue, routine, reward loop from The Power of Habit by Charles Duhigg.
Real bathroom moments in natural light.

No red. I didn't want anything in the app to look like you failed.
Round shapes everywhere, so the app feels friendly.
Chip's smile, the streak dots, and the timer ring all use the same curves. There are no sharp corners.
Violet on white looked like every other wellness app. I dropped it.
Sampled from the original prototype.
Task: build a consistent flossing habit by setting reminders and tracking progress.
Opens the app to Chip, defaulted to a daily reminder, no setup screen in the way.
Reads a quick how-to-floss guide.
Starts the 2-minute flossing timer.
Chip reacts, and the streak thread fills in for the day.
Shares with friends to stay accountable.
Outcome: the habit has started.
Measurable outcome: did the user complete a session with the timer and begin building a daily habit?
Flossing days now live in Settings, defaulted to every day, rather than gating onboarding. Someone building a daily habit shouldn't have to configure it first.
Kathy, Xally, and Isabella, in one session, talking through their real flossing habits.
nights a week is the goal. It's a target, not a measured result yet.
Opens straight to Chip and today's streak, no setup screen in the way.
A two-minute timer so you don't rush, guide open the whole time.
See how friends are keeping up with their streaks, so you can hold each other accountable.
I added four features. A reminder, so you don't forget. A timer, so you don't rush. Friends, so you don't want to be the one who skipped. And Chip, a mascot who gives you a reason to come back tomorrow.
The first version worked, but nobody would want to open it. Pick a screen and drag to compare.

img/flosser_home.png
img/flosser_before_home.pngDrag to compare
Four sections used in a two-minute session shouldn't hide behind a menu icon.
Progress and Friends got split into their own tabs instead of competing for space.
The reward part of the habit loop needed a face, so I made Chip.
Purple looked like every other wellness app. Cream, mint, and coral feel friendlier.
"4/7 days" became "a few days behind, Snaggle's creeping in", so you can tell when a friend is falling behind.
The old home screen was a routine picker with a guide. The new one opens on Chip, so you want to press start.
Missing a day feels like personal failure.
Give the consequence to Snaggle instead.
A reason to return, without feeling blamed.
Jealous of every smile that isn't his. Snaggle spreads grime whenever Chip is left unguarded, but consistency is his weakness. Every flossing session pushes him back.
Based on missed days in a row. When you miss days, Chip gets grimy.
The streak stays where you left it, so you never lose what you earned. Snaggle moves slowly, over weeks. Your friends see your progress, and that's what keeps people honest.
Every state is reversible. One ordinary session, and Chip starts clearing again.
Purely cosmetic. Missing a day never costs you something you already earned.
A concept sheet of early explorations for where the closet could go next.
Flosser's brand is two characters. Chip never blames you, and Snaggle takes the blame.
He dulls when the habit slips and brightens when it returns. He never reports a number and never asks where you've been.
Skipping a day lets Snaggle in. His grime shows up on Chip, so you see it instead of reading a scolding message.
The app never scolds you in words. Chip just gets grimy.
Flosser is a concept project, so this is the outcome the design is built to produce, not a measured result.
Emily flosses most nights now, without thinking about it.
User Scenario · Emily
The original idea was a flossing reminder. It turned into a habit app. Every screen helps you remember, floss, get rewarded, and come back.
A screen can look clear and still not work the way someone expects.
Chip and Snaggle showed me a game can push you without making you feel guilty.
The habit takes under two minutes, so one extra decision is a reason to skip it.
Test Chip and Snaggle with more people. I want to know if the mascot still works after the first week, and if Friends keeps people flossing.